![]() “It’s a game like Civilization.” You’re building up your nation from scratch, investing in industry and research, keeping your cities happy, forming an army, engaging in diplomacy, and so on. There's an extreme example of this with a guy who did a Dreadnought let's play where he had like 16 stacks at the end I think.Īlso, I've been playing AoW games since 1999, so insulting me by telling me to go zerg rush? Pathetic.At its core, this is a 4X series-the ol’ explore, expand, exploit, and exterminate, a.k.a. So you would build up to a decisive battle or two, whereas the mid to late game in AoW3 tends to revolve around several, sometimes even a dozen, full scale battles. Recall, if the total number of units in the game is roughly the same, this means fewer but larger armies, which opens up advantages (force concentration) and disadvantages (you can't be everywhere you need to be.) You would also have fewer battles overall, and more of a buildup as people consolidate forces. It would also reduce, maybe eliminate stack splitting. Would give you a soft limit on higher tier (which are usually larger) units and would actually reduce the amount of clicking needed on the strategic map, assuming the total number of units in the game stayed about the same. Therefore, 8 unit stacks are as much if not more, "AoW" than 6 unit stacks. Half of them had 8 unit armies, including the game that started them all, AoW. Including Planetfall, there have been 4 AoW games (I'm not counting Shadow Magic as separate, even though it is a stand alone game) If you need to play zergrush go back to Starcraft. Originally posted by RotherHans:This is an "AoW" type game, unit size is just fine(see adjacent hex rule).
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