We are also overcoming various technical challenges such as the physical application of servers and network optimization, while also developing implementations that ensure the quality of play for all the elements above is possible online. We are also thinking about a tool that can reflect this procedural creation method in content production while also researching processes that allow for content to be produced automatically. We also introduced a procedural creation method to provide content that reacts appropriately to the player’s situation instead of playing preset content on repeat within the open world environment. Content production methods are also being reorganized. To convey a seamless environment, we implemented content streaming and utilized the most cutting-edge rendering technology. The core elements that make up the open world are uninterrupted loading and movement. The world of 〈LLL〉 is a vast open world in which more than 30km of land area is seamlessly connected to a single environment.
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